ShaderX3: Advanced Rendering with DirectX and OpenGL (+source code) free download online

Title: ShaderX3: Advanced Rendering with DirectX and OpenGL (+source code)
Author(s): Wolfgang Engel
Pages: 654
Publisher: Charles River Media; 1 edition
Publication date: 2004
Language: English
Format: PDF
ISBN-10: 1584503572
ISBN-13:
Description: Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development. The challenges of mastering these techniques can be daunting for new programmers, but with this comprehensive collection of ready-to-use techniques, they'll get up to speed quickly. And for the more experienced programmers, they'll find insights and tricks that will improve their efficiency and prevent redundancy. If you are involved in shader programming, this is a must-have reference for your collection. About the Author Wolfgang is a Senior Graphics Programmer in the core technology group at Rockstar San Diego. He is the editor of the ShaderX book series and the author of Programming Vertex and Pixel Shaders. Wolfgang is a frequent speaker at conferences throughout the world and publishes articles in a variety of journals and on several websites. He is also a speaker at the Game Developer's Conference in March 2007, and is a Microsoft DirectX MVP.

ShaderX3: Advanced Rendering with DirectX and OpenGL (+source code) free download links:
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Mirror http://mihd.net/8pcazh www.freebookspot.com
Code http://mihd.net/4m7ye3 www.freebookspot.com
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