Farseer Trilogy (Books 1-3) free download online

Title: Farseer Trilogy (Books 1-3)
Author(s): Robin Hobb
Pages: 1896
Publisher: Spectra
Publication date:
Language: English
Format: LIT
ISBN-10: 055357339X
ISBN-13:
Description: List: Farseer 01 - Assassins's Apprentice.lit Farseer 02 - Royal Assassin.lit Farseer 03 - Assassin's Quest.lit Book 2: Royal Assassin Second entry in Hobb's fantasy series about the Six Duchies and their Farseer kings (Assassin's Apprentice, 1995). At Buckkeep, King Shrewd lies dying, attended only the by the faithful, enigmatic Fool; King in Waiting Verity spends all his time Skilling to befuddle and bemuse the dreaded Red Ship Raiders, while his beautiful, neglected wife, Kettricken, wanders disconsolately. Young FitzChivalry, still ailing after his previous mission, tries to serve both Shrewd and Verity while seeking ways to frustrate the vaulting ambitions of Shrewd's youngest son, the viperous Prince Regal. Shrewd, meantime, has forbidden poor Fitz to marry his beloved Molly, a commoner. Fitz also possesses the Wit, an ability to talk to and empathize with animals, and he bonds with a young wolf he rescues from cruel captivity. Verity builds his own warships, but still can't defeat the Raiders--and the weaker Verity grows, the more the people listen to Regal's treacherous murmurings. Finally, Verity goes into the mountains seeking the Elderlings, a godlike race that helped a previous Farseer king to defeat the Raiders, leaving Fitz to protect Kettricken and Shrewd. Book 3: Assassin's Quest Final installment--each entry independently intelligible--of Hobb's stunning fantasy trilogy (Royal Assassin, 1996; Assassin's Apprentice, 1995) about the beleaguered Six Duchies and their Farseer kings. Months ago, King Verity vanished into the far mountains in search of the semi-mythical Elderlings, whose help he must have in order to defeat the rampaging Red Ship Raiders, leaving his murderous, venal, and insanely ambitious brother, Prince Regal, to dispose of Verity's last few loyalists at his leisure--including narrator, spy, and assassin FitzChivalry. Poor Fitz, unable to contact his beloved Molly (she thinks he's dead) and daughter (by Molly) for fear of exposing them to Regal's attentions, uses his magic Skill to locate Verity and receives an imperious summons: ``COME TO ME!'' So, abandoning his plan to assassinate Regal, Fitz enters the mountains with a small band of helpers. Eventually, having evaded Regal's minions, Fitz comes upon Verity Skill-carving a huge dragon out of black rock; nearby stand other lifelike dragon-sculptures that, to Fitz's animal-magic Wit, seem somehow alive. Are these eerie sculptures what remain of the Elderlings? Yet, for all his Skill, Verity cannot bring the dragons to life; and soon Regal will arrive with his armies and his Skilled coterie.

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