Real-Time Shader Programming free download online

Title: Real-Time Shader Programming
Author(s): Ron Fosner
Pages: 424
Publisher: Morgan Kaufmann
Publication date: 2002
Language: English
Format: CHM
ISBN-10: 1558608532
ISBN-13:
Description: An indispensable reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. Review "If you are new to shaders, there is no better way to learn the topic than to have an expert guide you from beginning to end. Ron Fosner is that guide and his well-crafted book will help you to become a competent shader programmer." Dave Eberly, President, Magic Software, Inc., and author of 3D Game Engine Design. "Real-Time Shader Programming by Ron Fosner has everything you need: well-written background sections, insightful comments, and lots of useful and well-explained code from which to build your own shaders." Franz Lanzinger, President, Actual Entertainment, Inc. Contents: Preface Chapter 1 - Introduction Chapter 2 - Preliminary Math Chapter 3 - Mathematics of Lighting and Shading Chapter 4 - Introduction to Shaders Chapter 5 - Shader Setup in DirectX Chapter 6 - Shader Tools and Resources Chapter 7 - Shader Buffet Chapter 8 - Shader Reference Part I - Vertex Shader Reference Part II - Pixel Shader Reference References About the CD-Rom Index List of Figures List of Tables List of Sidebars

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