The iPhone Developer's Cookbook: Building Applications with the iPhone SDK free download online

Title: The iPhone Developer's Cookbook: Building Applications with the iPhone SDK
Author(s): Erica Sadun
Pages: 384
Publisher: Addison
Publication date: 2008
Language: English
Format: PDF
ISBN-10: 0321555457
ISBN-13:
Description: Product Description This book would be a bargain at ten times its price! If you are writing iPhone software, it will save you weeks of development time. Erica has included dozens of crisp and clear examples illustrating essential iPhone development techniques and many others that show special effects going way beyond Apples official documentation. Tim Burks, iPhone Software Developer, TootSweet Software Erica Saduns technical expertise lives up to the Addison-Wesley name. The iPhone Developers Cookbook is a comprehensive walkthrough of iPhone development that will help anyone out, from beginners to more experienced developers. Code samples and screenshots help punctuate the numerous tips and tricks in this book. Jacqui Cheng, Associate Editor, Ars Technica We make our living writing this stuff and yet I am humbled by Ericas command of her subject matter and the way she presents the material: pleasantly informal, then very appropriately detailed technically. This is a going to be the Petzold book for iPhone developers. Daniel Pasco, Lead Developer and CEO, Black Pixel Luminance The iPhone Developers Cookbook: Building Applications with the iPhone SDK should be the first resource for the beginning iPhone programmer, and is the best supplemental material to Apples own documentation. Alex C. Schaefer, Lead Programmer, ApolloIM, iPhone Application Development Specialist, MeLLmo, Inc Ericas book is a truly great resource for Cocoa Touch developers. This book goes far beyond the documentation on Apples Web site, and she includes methods that give the developer a deeper understanding of the iPhone OS, by letting them glimpse at whats going on behind the scenes on this incredible mobile platform. John Zorko, Sr. Software Engineer, Mobile Devices The iPhone and iPod touch arent just attracting millions of new users; their breakthrough development platform enables programmers to build tomorrows killer applications. If youre getting started with iPhone programming, this book brings together tested, ready-to-use code for hundreds of the challenges youre most likely to encounter. Use this fully documented, easy-to-customize code to get productive fastand focus your time on the specifics of your application, not boilerplate tasks. Leading iPhone developer Erica Sadun begins by exploring the iPhone delivery platform and SDK, helping you set up your development environment, and showing how iPhone applications are constructed. Next, she offers single-task recipes for the full spectrum of iPhone/iPod touch programming jobs: * Utilize views and tables * Organize interface elements * Alert and respond to users * Access the Address Book (people), Core Location (places), and Sensors (things) * Connect to the Internet and Web services * Display media content * Create secure Keychain entries * And much more Youll even discover how to use Cover Flow to create gorgeous visual selection experiences that put scrolling lists to shame! This book is organized for fast access: related tasks are grouped together, and you can jump directly to the right solution, even if you dont know which class or framework to use. All code is based on Apples publicly released iPhone SDK, not a beta. No matter what iPhone projects come your way, The iPhone Developers Cookbook will be your indispensable companion. Preface xvii Acknowledgments xxi About the Author xxii 1 Introducing the iPhone SDK 1 Apples iPhone SDK 1 Assembling iPhone Projects 2 iPhone Application Components 4 Application Folder Hierarchy 4 The Executable 4 The Info.plist File 4 The Icon and Default Images 6 XIB (NIB) files 6 Files Not Found in the Application Bundle 7 Sandboxes 7 Platform Limitations 8 Storage Limits 8 Data Access Limits 8 Memory Limits 8 Interaction Limits 9 Energy Limits 9 Application Limits 9 User Behavior Limits 10 SDK Limitations 10 Programming Paradigms 11 Object-Oriented Programming 11 Model-View-Controller 11 Building an iPhone Application Skeleton 18 The Hello World Application 19 The Classes 19 The Code 20 A Note About Sample Code and Memory Management 20 Building Hello World 23 Create an iPhone Project 23 Running the Skeleton 24 Customize the iPhone Project 24 Editing Identification Information 25 Using the Debugger 26 Apples iPhone Developer Program 28 Development Phones 28 Application Identifiers 29 From Xcode to Your iPhone: The Organizer Interface 30 Projects and Sources List 30 Devices List 31 Summary Tab 31 Console Tab 31 Crash Logs Tab 31 Screenshot Tab 32 About Tethering 32 Testing Applications on Your iPhone 32 Compiling for Distribution 33 Using Undocumented API Calls 34 Ad Hoc Distribution 35 Summary 36 2 Views 37 UIView and UIWindow 37 Hierarchy 37 Geometry and Traits 39 Gestures 42 Recipe: Adding Stepwise Subviews 42 Reorienting 44 Recipe: Dragging Views 45 UITouch 46 Adding Persistence 48 Recipe: Clipped Views 51 See all Editorial Reviews Product Details * Paperback: 384 pages * Publisher: Addison-Wesley Professional; 1 edition (October 25, 2008) * Language: English * ISBN-10: 0321555457 * ISBN-13: 978-0321555458

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