Physics for Game Programmers free download online

Title: Physics for Game Programmers
Author(s): Grant Palmer
Pages: 472
Publisher: Apress; 1 edition
Publication date: 2005
Language: English
Format: PDF
ISBN-10: 159059472X
ISBN-13:
Description: This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy or language-specific, and all chapters include unique, challenging exercises to solve. This fun book also includes historical footnotes and interesting trivia. The style will be light and conversational, and all physics jargon will be properly and clearly explained. About the Author Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at the NASA Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms. Contents at a Glance About the Author About the Technical Reviewers Acknowledgments Introduction CHAPTER 1 Adding Realism to Your Games CHAPTER 2 Some Basic Concepts CHAPTER 3 Basic Newtonian Mechanics CHAPTER 4 Basic Kinematics CHAPTER 5 Projectiles CHAPTER 6 Collisions CHAPTER 7 Sports Simulations CHAPTER 8 Cars and Motorcycles CHAPTER 9 Boats and Things That Float CHAPTER 10 Airplanes CHAPTER 11 Rockets and Missiles CHAPTER 12 The Physics of Solids CHAPTER 13 Explosions CHAPTER 14 Lasers CHAPTER 15 Probabilistic and Monte Carlo Simulations INDEX

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