Title: Game Coding Complete Author(s): Mike McShaffry Pages: 600 Publisher: Paraglyph; 1 edition Publication date: 2003 Language: English Format: CHM ISBN-10: 1932111751 ISBN-13: Description: This text expertly presents, from start to finish, the process of programming commercially viable computer games. It includes hundreds of insider tips and tricks used by programmers who learned their craft on cutting edge titles such as Ultima Online.
David Astle, GameDev.net
The best parts of this book were those covering topics that typically get overlooked in other game programming books.
Foreword
Introduction
Part I - Game Programming Fundamentals
Chapter 1 - Game Programming is Wacky Because...
Chapter 2 - What's in a Game?
Chapter 3 - "Dumb Stuff" all Game Programmers Should Know
Part II - Get Your Game Running
Chapter 4 - Building Your Game
Chapter 5 - User Interface Programming and Input Devices
Chapter 6 - 2D Stuff Every Game Programmer Should Know
Chapter 7 - Initialization and the Main Loop
Chapter 8 - Loading and Caching Game Resources
Part III - Building Out Your Games
Chapter 9 - 3D Graphics all Game Programmers Must Master
Chapter 10 - 3D Engines
Chapter 11 - Special Considerations for Developing Windows Games
Chapter 12 - Debugging Your Game
Part IV - Professional Game Production
Chapter 13 - The Art of Scheduling
Chapter 14 - Everything (You Hate) to Know About Testing
Chapter 15 - Driving to the Finish
Index
List of Figures
List of Tables