Title: Learn Vertex & Pixel Shader Programming with DirectX 9 Author(s): James Leiterman Pages: 400 Publisher: Wordware Publishing, Inc Publication date: 2004 Language: English Format: PDF ISBN-10: ISBN-13: Description: This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.
The next logical step in making 3D graphics and animation go faster is to allow a programmer to add his own code directly into the rendering pipeline. The way is now paved where a simple C-style scripting language called Cg is implemented as well as an assembly programming language with miscellaneous levels of syntax for programming registers fort he new programmable vertex and pixel shader-based video cards.
This book is laid out as a reference manual in terms of functionlity and is organized into three primary sections:
— Vertex shaders
— Pixel shaders
— Reference information